JUDGE’S COURSE-
INTRODUCTION
The role of a judge in a surfing contest is to decide which surfer performs
the closest to the judging criteria in any heat. It is essential, therefore,
that judges have experience and knowledge to give them confidence to obtain the correct results.
The improvement made in the sport of competitive
surfing over the last three years cannot be attributed to improvements in equipment and increased levels of surfer’s
performance alone. The increased success of surfing as a competitive sport can
also be directly linked to improvements and refinements made to the competitive rules and judging criteria.
Any competitive system is only as good as the people
who are charged with the responsibility of determining the outcome of the competition.
IE: THE JUDGES. Judges who genuinely wish to improve their capacity
to determine between surfers who perform closest to the judging criteria and those who do not, need to be prepared to continually
monitor their effectiveness as judges of competitive surfing.
This course is designed to give a basic understanding of the surfing
criteria and guidelines required for sound judging.
THE SURFING CRITERIA
“The surfer must perform committed (outside) radical maneuvers in the most critical sections of a wave with style
(control), power, and speed to maximize scoring potential. Innovative and progressive surfing will be taken into account when
rewarding points for committed surfing. The surfer who executes these criteria with the highest degree of difficulty and control
on the better waves shall be rewarded with the highest scores.”
Distinct
and important Criteria
The fundamental importance of the surfing criteria is that each judge
understands what he is looking for and each surfer knows the points on which he is going to be judged. It is vital for each member of the judging panel to adhere to the same point of reference (the criteria)
so that each competitor knows how to maximize his scoring potential.
THE JUDGING PANEL
The judging panel is made up of 7 judges. This includes 5 sitting judges
(for non-computerized scoring events) and 2 in rotation for relief. The
panel is controlled and directed by the Head Judge. The standard of the judging
panel is based solely on the individual’s qualifications. Politics, judges
representing geographic locations, or countries become irrelevant. Responsibility,
honesty, knowledge or the rules and criteria, experience, availability, etc. are qualities that a judge must have.
BEFORE JUDGING
It is important to have a thorough understanding of conditions you as
a judge will be subjected to, such as wages, event schedules, accommodations, transportation, judging rotation, etc. so that
you can perform well without added pressure of other factors that may occur. You
also must be in good condition (both physically and psychologically) and be well fed and well rested (good meals and good
nights sleep).
Make sure that you participate in the pre-event meeting to establish
how criteria and rules will be interpreted at the event you are judging. Judges
must know the criteria and rules and be able to implement them in any situation.
You should observe, before judging, what the competitors are doing and
how difficult the conditions are so you do not start “cold” with the possibility of making a mistake in your first
heat. If you have time, have a quick surf early in the morning. Before you start (or during your
time off) watch the other judges comparing your scores with the ones
given by the other judges. If you have any doubts, communicate with the Head
Judge.
ANALYSIS OF THE SURFING CRITERIA
The criteria have purposely been broken into two sentences. The first sentence being the major emphasis of the Criteria, concerns the maneuvers, how radical and controlled
they are, the section of the wave they are performed on, and how they are strung together.
The criteria can be graded into four main sections:
1. RADICAL CONTROLLED MANEUVERS
This
is by far the MOST IMPORTANT PART OF THE CRITERIA.
Contemporary
maneuvers
basically constitute change of direction of the board on the wave (not the
surfer
on the board). Such maneuvers would include re-entries, cut backs, floaters,
aerials,
tube rides, etc. How radical they are, followed by the amount of control and
commitment
put into each of them, will determine how high they will score.
POWER COMMITMENT
CONTROL
IT IS IMPORTANT TO NOTE, EVEN IF A SURFER HAS COMPLETED 90% OF A
MANEUVER, IT WILL NOT SCORE IF HE LOSES CONTROL AND FALLS OFF.
2. MOST CRITICAL SECTION
This
part of the Criteria describes the positions on the wave maneuvers should be
performed
to score the maximum points. THE CRITICAL
SECTION OF THE WAVE IS THE
“POCKET”, CLOSEST TO THE CURL. The degree of commitment and risk involved in
performing
a maneuver close to the curl is the reason that it scores higher.
3. WAVE SELECTION IS THE SINGLE MOST IMPORTANT
FACTOR FOR A SURFER IN
HIS HEAT.
The waves
he/she selects will dictate the maneuvers he is able to perform. Today
there is less emphasis put on wave size in small to medium conditions due to the fact that
the best waves may not necessarily be the biggest waves
A surfer does not automatically score high because of wave size or quality.
He/she MUST comply with the first section of the Criteria to capitalize
on full scoring potential.
The word “Style” has been written into the Criteria.
However,
It is not the judge’s
responsibility
to judge whether he likes an individual surfer’s style or not. The word
style
refers
back to the word control. If a surfer executes radical maneuvers
with control, his
style
works. (Connection of maneuvers IE: Hopping or rail-to-rail. Did he utilize each
section of a
wave?
It bears
repeating that it is vital for each member of a judging panel to
adhere
to the same point of reference (the criteria) so that each competitor knows how
to maximize
scoring potential.
A Judge
must judge the Maneuvers. Not the wave, or length of the ride. Therefore,
it is important to judge the maneuvers, not the distance traveled.
It
is of the utmost importance for every member of the judging panel to adhere to the same point or reference “The Criteria”
so that each competitor knows how to maximize his or her point scoring potential.
JUDGING
The point scoring system to be used is zero to ten broken up into one-tenth
increments like this:
0 - 2.0
BAD
2.1 - 4.0
FAIR
4.1 - 6.0
AVERAGE
6.1 - 8.0
GOOD
8.1 -10.0
EXCELLENT
NOTE: Refer to this to establish first wave exchanges.
USE WHOLE POINTS
AND HALF POINTS AS MUCH AS YOU CAN DURING A
HEAT. RESORT TO DECIMAL POINTS ONLY WHEN NECESSARY. DO SO TO
DISTINGUISH BETWEEN
WAVES IN THE GOOD TO EXCELLENT
During the course of a heat, try to use the whole
of your scale from 0 -10 regardless
of surf conditions.
Score the good waves up and the bad waves down.
The experienced ESC judge (top 4 of Easterns) is
capable of using the entire decimal system to differentiate and effectively separate rides that are of marginal difference
in quality. Most judges are not. If unsure, keep to the whole number and 0.5 increments.
Avoid scoring higher as the heat continues. Bear in mind the previous scoring waves. The final wave exchange
in a heat should be in context to the first waves scored in a heat.
It is important
that a judge concentrates on the scoring of individual waves and ignores the final outcome of a heat.
No rides are identical, so try to differentiate between all scoring
waves.
Do not deliberate on your scores, put pen to paper.
All heats, of every contest have their own personality. Each heat, regardless of the wave quality during that time period, has the full potential
for 10.0 rides. This is very important to remember. Do not think about the waves or wave scores in previous heats for individual surfers. Rather, concentrate
on the rides that are being performed on the ‘playing field’ the surfers are given for this particular time frame
(heat).
If a judge misses a wave or part of a wave, he should place an “M”
in the square on the judge’s sheet and have the wave included into his sheet
by the Head Judge.
Judges may not change their scores or interference calls. In the event that a mistake has been made, the judge shall have the Head Judge make the change for him.
During a heat call wave counts as frequently as possible while the contestants
are NOT RIDING. Repeat wave counts.
Avoid being influenced by the spectators, commentators, or friendships
and other outside influences. Have the confidence to stand by your own decisions.
During a heat do not express your
opinions to other judges.
JUDGING METHOD
It is important to score the first wave exchanges in the heat correctly. That will set the scale for the rest of the heat.
Try to see the wave in terms of scoring potential. While the competitor is riding the wave, maneuvering, you are allocating points that will be automatically
added in your mind. Thus, at the end of the wave, or in the case of a fall, you
immediately have a score for the ride. Do not forget to compare this score with
previous scores and remember: NEVER DEDUCT POINTS (already earned during a ride)
because a surfer fell.
IMPORTANT: “Each judge must give 100% effort. Maximum concentration is essential to
ensure your contribution to the panel is significant
and personal bias is
eliminated.”
JUDGING IN BAD
CONDITIONS
A lot of events take lace in marginal conditions. In poor surf you should concentrate on surfers who are utilizing the mini pockets on the wave with explosive
maneuvers that are timed to occur at each of these spots on the wave.
Observe if each maneuver has been linked directly to another without
“groveling” (rail to rail turns through the flat sections should be distinguished from hopping all the way to
the next section). Establish if the surfer is generating and creating his own
speed out of turns because the wave will certainly not be cooperating. You also
must notice which surfers are completing each wave flawlessly with major significant, perfectly executed maneuvers.
NOTE: In poor conditions there are normally
not many waves. Keep in mind the fact
that each heat can have 10.0 rides regardless of the wave conditions (see above). This is crucial.
JUDGING “HEAVY” HEATS
Difficult heats should be accepted as a challenge. This means judging methodically, being extremely critical, watching details, and picturing the whole wave
in your mind. In every contest there will always be some heats that are more
difficult than others either because they are the first heats of the day, due to worsening conditions, or because it is a
close heat due to the level of surfing that is taking place (good or bad). This
is when the top judges come to the forefront.
The following factors should be considered
when analyzing each wave in such heats:
1. Where
was the first maneuver performed?
2. How
well was the first maneuver executed?
3. How
well were the maneuvers connected together?
4. Did
the surfer execute rail-to-rail maneuvers through the flat sections
or did he just hop all the way to the next section?
5. Compare
outside maneuvers to inside maneuvers.
6. Compare
take off areas and how deep the surfer was at the initial
point of take-off.
7. Consider
how the surfer utilized the wave.
8. Consider
the ability of the surfer to make sections and whether the
maneuvers were functional in doing so.
9. Did
the surfer actually complete the maneuver and with control?
10. What did the surfer complete before falling?
11. Comparison between the first scoring wave and the last scoring
wave is extremely important. Inexperienced judges tend to over
score last waves as they forget or ignore what has taken place
during a heat. This often affects a result. However, the good judge will
never add up his
scores during a heat. He scores colors, not people, and he records history
at that moment in
time, and moves on.
This is an area where an inexperienced judge can learn a lot from an
experienced judge. The experienced judge has the ability to concentrate on the
broad picture of what is happening in the heat as well as minor details such as possible paddling interference, etc.
JUDGING 4, 5 AND 6 MAN HEATS
100% concentration is the key.
It is important not to merely have each score down correctly, but also to assist the Head Judge with wave and interference
calls. In such heats the ability to score the wave instinctively in your mind
and allocate the score automatically at the end of each ride is of the utmost importance.
When several competitors are riding at the same time, it is important to watch everyone. However, it is essential that you focus on the more critical areas.
For example, the take off point, the first maneuver, and other outside maneuvers because this is where the surfer’s
greatest scoring potential will occur. The beginning of a wave is far more important. Therefore, when at least two surfers are riding, concentration must be apportioned
according to each surfer’s scoring potential on their waves. The surfer’s
scoring potential at the end of a wave is obviously much lower.
It is important to get your scores down on your judge’s sheet
as quickly as possible.
Continuously call wave counts when no competitors are riding.
If unsure about a score, never
ask a fellow judge because he may have missed something or be on a different scale to you. Always ask the Head Judge for assistance because that is what
he is there for.
When a surfer continues a ride outside the competition
area, your prime responsibility is to the surfers inside the competition area. This
is your prime responsibility.
In addition, waves caught outside the
competition area should not be scored. If in doubt, consult with the Head Judge.
JUDGING LONGBOARD HEATS
The renewed popularity of longboarding has brought with it a need to
develop a judging philosophy, especially since judges who were not surfing during that period on longboard equipment will
be judging longboard events.
The essence of the matter is to recreate the typical riding approach
of the period on relatively standardized equipment, NOT to provide an exhibition
of modern riding on longer boards. We already have events (and divisions) that
cater to modern day surfing.
The criteria set out below presents an approach to recreate surfing
of the original longboard era, which still allows creativity, and development of the art of longboarding by its current contemporary
exponents.
LONGBOARDING WILL BE JUDGED ON THE NORMAL
SURFING CRITERIA. FURTHER, LONGBOARDING WILL BE JUDGED ON A COMBINATION OF TRADITIONAL
AND CONTEMPORARY MANEUVERS WITH CONTROL BEING THE MAJOR FACTOR.
This criteria is appropriate, provided attention is made to the following:
Points will be awarded for classic surfing maneuvers. In longboarding, such maneuvers include:
·
Nose riding, trimming, and stalling
·
Walking on the board
·
Standing and crouching “Island pullouts”
·
Bottom turns - full rail or from the tail
·
Cut backs - Drop knee or wide stance/sit down style
·
Tube rides and cover-ups
·
Top turns and fade take offs
·
Late take offs
·
Critical surfing
A surfer may embellish his performance with soul arches, quasi motos,
head dips, grace and style, although these are not considered maneuvers as such.
This is a summary of maneuvers used in traditional surfing technique. Judges should make themselves aware of these maneuvers and classic surfing in general,
by studying suitable reference material in forms of magazines of the era.
NOTE: Judges must consider the difference in accomplishment
in various nose rides, such as stretch or cheater fives, hang fives, hang tens, and walking back to the tail to continue the
ride, and clean conclusions to the ride such as island pullouts as opposed to wipe outs to conclude the ride.
Walking cleanly and precisely foot over foot to the nose and back to
the tail is obviously superior to shuffling forward and back.
Classic nose rides are usually best when the walk to the nose is set
up by a tail stall or directly in or from the arc of a turn.
It is not necessary for a surfer to “work the wave over”
in this division. Simple trimming or climbing and dropping, if performed with
control in the critical part of a wave, may receive a high score.
SUMMARY OF POINTS TO CONSIDER WHEN JUDGING LONGBOARD HEATS
- How well were the
maneuvers connected together?
- Did the surfer walk
foot over foot or did they shuffle?
- Are the surfer’s
toes really hanging over or are they back from the nose?
- Has the surfer used
the whole length of their surfboard?
- Compare outside maneuvers
to inside maneuvers. Are they major or minor maneuvers?
- Compare take off
area and how deep the surfer was at the initial point of take off
- Consider how the
surfer utilized the wave
- Consider the ability
of the surfer to make sections and whether the maneuvers were functional in doing so
- Did the surfer actually
complete the maneuver and with control?
- What did the surfer
complete before falling?
- Do not be fooled
by tricks or arched backs. Judge the real maneuvers
- Most importantly,
the rules state that longboarders will be judged on a 50-50-percentage combination of traditional and modern maneuvers with
control being the major factor.
Importantà IF A SURFER IS ONLY SURFING TO HALF THE CRITERIA, THAT SURFER SHOULD NOT
BE GIVEN EXCELLENT SCORES (8.0 OR ABOVE). A SURFER MUST COMPLY WITH ALL AREAS
OF CRITERIA TO RECEIVE EXCELLENT SCORES!
INTERFERENCE
The interference rules determine which surfer has the Right of Way (ROW) as situations arise. It is up to
the individual judge to determine whether the surfer with ROW has possibly been
hindered in his/her scoring potential. The key word in these criteria is “possibly”. Each judge must decide for himself or herself.
What a judge considers:
1. Which
surfer has the ROW? Inside surfer
always has unconditional ROW.
2. Was
there interference or not? Did the surfer with unconditional ROW
have his scoring potential possibly hindered?
3. What
rule reflects the infringement? Drop in, snaking, paddling, breaking
down a section, excessive hassling.
INTERFERENCE - BASIC RULE